
Handheld Controller Source
A downloadable game
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This is the Handheld Controller Source for the PixelCRAM 2025 GameJAM
https://itch.io/jam/pixelcram2025
This original system allows for 3 Touches simultaneously. Note the following please...
- "Only one action when event loops" is used for taps
- Without "Only one action when event loops" will be used for longer touches
- The Mouse Group is reserved
- Global values 1-12 are reserved
- At the bottom is standard build in Fusion keyboard or joypad controls to simulate on PC
The Link version has more options as he describes
- I made API interfaces for things like Touch Handling and Gamepad, fully documented both the backend and frontend extensively, and abstracted (hid) the backend in Behaviors.,
- Multi-touch handling is now much more dynamic and API-like—no more hardcoded Touch Object clones. It can handle as many touches dynamically and is interfaced like an extension would be (Widget Design). You can control many aspects, including the max number of touches, which I set to 3 by default to match the original example.,
- The Global Value interface is now just used for internal data sharing, while actual input checks are now done through the "Gamepad" object.,
- Major cleanup: renamed many things, readjusted hotspots, organized into named layers, added more descriptive comments, etc.,
- More OOP-based in general.,
- Adjusted some app properties—cleared the default menu and tweaked some Android and iOS settings for more suitable defaults.,
- Cursors Qualifier is no longer needed to be reserved with the new Multi-ouch System.,
- Moved Handheld Button Sounds to be handled in the Main Frame rather than Sample Game Frame (I think it makes more sense that way)
Both are valid and will work.
Published | 5 days ago |
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Clickteam |
Tags | clickteam, fusion, Open Source |
Download
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Click download now to get access to the following files:
handheld Controller Source.mfa 4.7 MB
HandheldController_20250823.mfa 4.8 MB
Comments
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Hello ClickTeam, we have two questions:
Added new MFA that incorporates a modified version of the controller that was donated by Linky. You can choose to use either control method as both will be present in the final project. Here are his notes...
Let us know if there are any questions!
Super fun snake game! I noticed when running the application that when I click to use the debugger that it stops registering the mouse clicks for the finger presses. Not a big deal since the keyboard inputs still work. Not sure if this because I am unaware or missing something. Just thought I would let you guys know in case it needs to be addressed. p.s. Thanks so much for the opportunity! Hopefully I find the time to finish my entry to make it into the JAM!
I will test this and get back to you!