#MadeWithFusion - Demon Quest


Check out our short interview with #MadeWithFusion developer Pattern Games, as we talk about Demon Quest, which recently got a cool update! #Indiedev #metroidvania #indiegame #CF25

Visit https://www.patreon.com/posts/madewithfusion-145536438

#MadeWithFusion developer Pattern Games released Demon Quest back in May 2025. Described as a Metroidvania the game has a heavy focus on platform puzzling. As part of his on going support of the title he recently posted a update which condenses alot of the language based instruction into icon representations allowing for anyone to pick up the title and understand what to do next!

Read on to learn about the game and we even included a little interview with Pattern Games!

Get it on Steam now!: https://store.steampowered.com/app/3133560/Demon_Quest/

A pure exploration and puzzle adventure on a dangerous alien world. Solve environmental challenges through logic, experimentation, and clever use of versatile tools. Sneak past enemies, plan your moves, and hunt down the 23 sacred talismans to earn your escape—or face eternal captivity.

FEATURES

  1. Exploration of linear zones: uncover secrets, solve puzzles, and overcome challenges.
  2. Upgradeable weapons & versatile tools: adapt your arsenal to face enemies or outsmart puzzles.
  3. Stealth-focused combat: plan carefully, strike silently, and let strategy be your greatest weapon.
  4. 23 hidden talismans: track them down and uncover the mysteries behind your escape.
  5. Immersive atmosphere: dive into environments brought to life by meticulous level design and evocative soundscapes.

What got you started in game development?

What got me into making games is that I can mix several of my passions into one project (especially music, which is my favorite).

How did you find Fusion?

I discovered Fusion (or The Games Factory at the time) pretty much by chance while walking around a shopping mall. I didn’t even know that this kind of software existed, so I didn’t hesitate to buy it.

What inspirations drove you in the creation of Demon Quest?

I think my inspirations come from great classics like Metroid, Zelda, and Resident Evil. With Demon Quest, I wanted to try to combine what I love about each of these games.

What is one thing you love about Fusion?

What I’ve always loved about Fusion is how easy and fast it is to bring ideas to life. Since coding isn’t really my favorite, it’s the perfect software for me.

What is one thing you would change about Fusion?

What I’d like to see in Fusion is a simpler way to work with sound (a mixing table and built-in effects would be awesome). It’s also a shame there’s no console export. Maybe in Fusion 3? ;) (Author here, I let him know that we do infact have a console export)

What will you work on next?

For now, I don’t really know yet. Demon Quest has already taken me a lot of time (5 years), and it’s not finished yet. So maybe a smaller project with an original concept next.

Get it on Steam now!: https://store.steampowered.com/app/3133560/Demon_Quest/

Developed and Published by: Pattern Games

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