Fusion3 Blog - Auto Compiling & The Shader Editor
Clickteam Fusion 2.5 » Devlog
A new Fusion3 Blog entry is live! https://www.patreon.com/posts/fusion3-blog-137895395
In this blog entry we are going to talk briefly about auto compiling and how it will hopeful increase productivity when doing in tool testing iteration and introduce also the new shader editor!
Check out this latest Fusion3 blog and many others to see the progress on the next version of Clickteam Fusion 2.5. Please subscribe to our Patreon, even at the free tier you get notifications on cool news, articles on #MadeWithFusion games and other Clickteam related stuff.
Get Clickteam Fusion 2.5
Clickteam Fusion 2.5
Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5!
More posts
- Boulder Crash - Now available on The Reactor8 days ago
- Dungeon of Keys - Now available on The Reactor25 days ago
- PixelCRAM 2025 GameJAM - Save the Chickens30 days ago
- #MadeWithFusion - Gunlocked 246 days ago
- #MadeWithFusion - Jet Gunner Refueled61 days ago
- #MadeWithFusion - Brawler66 days ago
- The Daily Click: A Digital Time Capsule of Indie Game Creation68 days ago
- Fusion 3 Blog - Questions Answered | Part 172 days ago
- Reactor Control Room - July 18th, 202573 days ago
Leave a comment
Log in with itch.io to leave a comment.